Macros

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= Macros =
+
=== For Functions ===
  
=== Misc ===
+
<pre>
 +
@Args // Stores all arguments passed to a function allowing for unlimited arguments.
 +
      // This only works happens if you have [Args("true")] adove the function
 +
</pre>
  
@ERROR - Stores the state of the last error which can be useful to find out exactly what happened.
+
=== For Variables===
 +
 
 +
Base type
 +
 
 +
<pre>
 +
[TYPE] [@MACRO]
 +
NULL @typeNULL
 +
BOOL @typeBOOL
 +
CHAR @typeCHAR
 +
BYTE @typeBYTE
 +
SBYTE @typeSBYTE
 +
INT16 @typeINT16
 +
INT32 @typeINT32
 +
INT64 @typeINT64
 +
UINT16 @typeUINT16
 +
UINT32 @typeUINT32
 +
UINT64 @typeUINT64
 +
FLOAT @typeFLOAT
 +
DOUBLE @typeDOUBLE
 +
STRING @typeSTRING
 +
BINARY @typeBINARY
 +
INTPTR @typeINTPTR
 +
UINTPTR @typeUINTPTR
 +
REFERENCE @typeREFERENCE
 +
ARRAY @typeARRAY
 +
OBJECT @typeOBJECT
 +
ERROR @typeERROR
 +
</pre>
 +
 
 +
Object Type
 +
 
 +
<pre>
 +
[TYPE] [@MACRO]
 +
CLASS @typeCLASS
 +
FILE @typeFILE
 +
MYSQL @typeMYSQL
 +
MYSQLDATA @typeMYSQLDATA
 +
DLLSTRUCT @typeDLLSTRUCT
 +
OBJECT @typeOBJ
 +
SERVER @typeSERVER
 +
CLIENT @typeCLIENT
 +
GUIObject @typeGUIObject
 +
SOCKET @typeSOCKET
 +
FUNCTION @typeFUNC
 +
LINQ @typeLINQ
 +
ERROR @typeERR
 +
</pre>
 +
 
 +
Variable Scope
 +
 
 +
<pre>
 +
[TYPE] [@MACRO]
 +
ANY @scopeANY
 +
GLOBAL @scopeGLOBAL
 +
LOCAL @scopeLOCAL
 +
</pre>
 +
 
 +
Scope
 +
 
 +
<pre>
 +
[TYPE] [@MACRO]
 +
NONE @scopeNONE
 +
INTERP_INIT @scopeINTERPINIT
 +
STACK_INIT @scopeSTACKINIT
 +
BLOCK @scopeBLOCK
 +
FUNCTION @scopeFUNCTION
 +
MAX @scopeMAX
 +
</pre>
 +
 
 +
=== Language Detection ===
 +
 
 +
<pre>
 +
@Lang // Return an array containing language information on the current OS
 +
// Example:
 +
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;
 +
</pre>
 +
 
 +
=== Directory/Path ===
 +
 
 +
<pre>
 +
@CommonFilesDir // Common Files folder
 +
@WinDir // The directory of windows
 +
@SysDir // The directory of windows system directory
 +
@CurDir // The current working directory
 +
@TempDir // The current system's temporary folder
 +
@ExeDir // The directory of the Sputnik exe
 +
@ScriptDir // The directory where the current script is at runtime
 +
@FileCase // Returns TRUE if the file system is case insensitive
 +
@InvalidPathChars // String of characters that are not allowed in path names.
 +
@InvalidFilenameChars // String of characters that are not allowed in file names.
 +
@VolumeSeparatorChar // Provides a platform-specific volume separator character.
 +
@PathSeparator // A platform-specific separator character used to separate path strings in environment variables.
 +
@DirectorySeparatorChar // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
 +
@AltDirectorySeparatorChar // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.
 +
</pre>
 +
 
 +
=== Strings ===
 +
 
 +
<pre>
 +
@CRLF // @CR . @LF  ;Occasionally used for line breaks.
 +
@LFCR // @LF . @CR  ;Stupidly used for line breaks.
 +
@CR // Carriage return, Chr(13); sometimes used for line breaks.
 +
@LF // Line feed, Chr(10); typically used for line breaks.
 +
@NL // The newline that the current windows likes best.
 +
@N // The newline or <BR> depending if Sputnik is #cgi or not
 +
@VT // Vertical Tab, Chr(11); This character is rarely used.
 +
@FF // Form Feed, Chr(12); This character is also known as "New Page".
 +
@NBSP // No-Break Space, Chr(160)
 +
      // The No-Break Space character is used to represent a space where
 +
      // a line break is not allowed. It is often used in source code for
 +
      // indentation.
 +
@Space // Normal Space, Chr(32)
 +
@Tab // Tab character, Chr(9).
 +
</pre>
 +
 
 +
=== Character Sets ===
 +
 
 +
These are returned as a string if you wish to get an array you will need to split the string into an array of each character.
 +
 
 +
<pre>
 +
@Euro // The Euro Currency Sign; ChrW(8364)
 +
@Number // 0123456789
 +
@Digit // 0123456789
 +
@Letter // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
 +
@LetterExt // This set includes all the letters which are part of the extended
 +
          // characters in the first 256 characters (ANSI)
 +
@AlphaNumeric // This set includes all the characters in @Letter and @Number
 +
@Printable // This set includes all standard characters that can be printed
 +
          // onscreen. This includes the characters from  Chr(32) to Chr(127)
 +
          // and  Chr(160) (No-Break Space). The No-Break Space character was
 +
          // included since it is often used in source code.
 +
@PrintableExt // This set includes all the printable characters above Chr(127).
 +
              // Although rarely used in programming languages, they could be
 +
              // used, for instance, as valid characters in a string literal.
 +
@Whitespace // This set includes all characters that are normally considered
 +
            // whitespace and ignored by the parser. The set consists of the
 +
            // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
 +
            // Carriage Return and No-Break Space.
 +
@Controls // This set includes the characters from Chr(1) to Chr(31)
 +
          // and from Chr(127) to Chr(159).
 +
@AnsiMapped // This set contains the characters between Chr(128) and Chr(159)
 +
            // that have different values in Unicode.
 +
@AnsiPrintable // This set contains all printable characters available in ANSI.
 +
              // Essentially, this is a union of @Printable@, @PrintableExt
 +
              // and @ANSIMapped.
 +
@AllValid // The {All Valid} character set contains every valid character
 +
          // in the Basic Multilingual Plane of the Unicode Character Set.
 +
          // This includes the characters from ChrW(1) to ChrW(55295) and
 +
          // ChrW(56320) to ChrW(65519).
 +
</pre>
 +
 
 +
==== Language Sets ====
 +
 
 +
<pre>
 +
@LatinExt // Latin Extended; ChrW(256) to ChrW(687)
 +
@LatinExtAdd // Latin Extended Additional; ChrW(7680) to ChrW(7935)
 +
@Greek // ChrW(880) to ChrW(1023)
 +
@GreekExt // Greek Extended; ChrW(7936) to ChrW(8191)
 +
@Cyrillic // ChrW(1024) to ChrW(1279)
 +
@CyrillicSup // Cyrillic Supplementary; ChrW(1280) to ChrW(1327)
 +
@Armenian // ChrW(1328) to ChrW(1423)
 +
@Hebrew // ChrW(1424) to ChrW(1535)
 +
@Arabic // ChrW(1536) to ChrW(1791)
 +
@Syriac // ChrW(1792) to ChrW(1871)
 +
@Thaana // ChrW(1920) to ChrW(1983)
 +
@Devanagari // ChrW(2304) to ChrW(2431)
 +
@Bengali // ChrW(2432) to ChrW(2559)
 +
@Gurmukhi // ChrW(2560) to ChrW(2687)
 +
@Gujarati // ChrW(2688) to ChrW(2815)
 +
@Oriya // ChrW(2816) to ChrW(2943)
 +
@Tamil // ChrW(2944) to ChrW(3071)
 +
@Telugu // ChrW(3072) to ChrW(3199)
 +
@Kannada // ChrW(3200) to ChrW(3327)
 +
@Malayalam // ChrW(3328) to ChrW(3455)
 +
@Sinhala // ChrW(3456) to ChrW(3583)
 +
@Thai // ChrW(3584) to ChrW(3711)
 +
@Lao // ChrW(3712) to ChrW(3839)
 +
@Tibetan // ChrW(3840) to ChrW(4095)
 +
@Myanmar // ChrW(4096) to ChrW(4255)
 +
@Georgian // ChrW(4256) to ChrW(4351)
 +
@Hangul Jamo // ChrW(4352) to ChrW(4607)
 +
@Ethiopic // ChrW(4608) to ChrW(4991)
 +
@Cherokee // ChrW(5024) to ChrW(5119)
 +
@Ogham // ChrW(5760) to ChrW(5791)
 +
@Runic // ChrW(5792) to ChrW(5887)
 +
@Tagalog // ChrW(5888) to ChrW(5919)
 +
@Hanunoo // ChrW(5920) to ChrW(5951)
 +
@Buhid // ChrW(5952) to ChrW(5983)
 +
@Tagbanwa // ChrW(5984) to ChrW(6015)
 +
@Khmer // ChrW(6016) to ChrW(6143)
 +
@Mongolian // ChrW(6144) to ChrW(6319)
 +
@Kanbun // ChrW(12688) to ChrW(12703)
 +
@Bopomofo // ChrW(12544) to ChrW(12591)
 +
@BopomofoExt // Bopomofo Extended; ChrW(12704) to ChrW(12735)
 +
@JapPunct // Japanese-style punctuation; ChrW(12288) to ChrW(12351)
 +
@JapRomKat // Full-width Roman characters and half-width Katakana; ChrW(65280) to ChrW(65519)
 +
@Hiragana // ChrW(12352) to ChrW(12447)
 +
@Katakana // ChrW(12448) to ChrW(12543)
 +
@Kanji // CJK unifed ideographs - Common and uncommon Kanji; ChrW(19968) to ChrW(40879)
 +
</pre>
  
 
=== Math ===
 
=== Math ===
  
@PI - Mathematical constant that is the ratio of any circle's circumference to its diameter
+
<pre>
@E - Represents the natural logarithmic base, specified by the constant, e.
+
@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
 +
@TwoPI // A value specifying the approximation of 2π which is 360 degrees
 +
@E // Represents the natural logarithmic base, specified by the constant, e.
 +
@LOG2E // Log(@E, 2) = 1.4426950408889634074
 +
@LOG10E // Log10(@E) = 0.43429448190325182765
 +
@LN2 // Log(2) = 0.69314718055994530942
 +
@LN10 // Log(10) = 2.30258509299404568402
 +
@PI2 // @PI/2 = 1.57079632679489661923
 +
@PI4 // @PI/4 = 0.78539816339744830962
 +
@1PI // 1/@PI = 0.31830988618379067154
 +
@2PI // 2/@PI = 0.63661977236758134308
 +
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
 +
@2SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
 +
@SQRT2 // Sqrt(2) = 1.4142135623731
 +
@SQRT3 // Sqrt(3) = 1.73205080756887729352
 +
@1SQRT2 // 1/Sqrt(2) = 0.70710678118654752440
 +
@LNPI // Log(@PI) = 1.14472988584940017414
 +
@Euler // Euler constant = 0.57721566490153286061
 +
@ZeroTolerance // The value for which all absolute numbers smaller than are considered equal to zero
 +
</pre>
 +
 
 +
=== Variable Limits etc ===
 +
 
 +
<pre>
 +
@CharMin // Represents the smallest possible value of a unicode character
 +
@CharMax // Represents the largest possible value of a unicode character
 +
@ByteMin // Represents the smallest possible value of a unsigned 8-bit integer
 +
@ByteMax // Represents the largest possible value of a unsigned 8-bit integer
 +
@SByteMin // Represents the smallest possible value of a signed 8-bit integer
 +
@SByteMax // Represents the largest possible value of a signed 8-bit integer
 +
@UshortMin // Represents the smallest possible value of a unsigned 16-bit integer
 +
@UshortMax // Represents the largest possible value of a unsigned 16-bit integer
 +
@Uint16Min // Represents the smallest possible value of a unsigned 16-bit integer
 +
@Uint16Max // Represents the largest possible value of a unsigned 16-bit integer
 +
@UintMin // Represents the smallest possible value of a unsigned 32-bit integer
 +
@UintMax // Represents the largest possible value of a unsigned 32-bit integer
 +
@Uint32Min // Represents the smallest possible value of a unsigned 32-bit integer
 +
@Uint32Max // Represents the largest possible value of a unsigned 32-bit integer
 +
@UlongMin // Represents the smallest possible value of a unsigned 64-bit integer
 +
@UlongMax // Represents the largest possible value of a unsigned 64-bit integer
 +
@Uint64Min // Represents the smallest possible value of a unsigned 64-bit integer
 +
@Uint64Max // Represents the largest possible value of a unsigned 64-bit integer
 +
@ShortMin // Represents the smallest possible value of a signed 16-bit integer
 +
@ShortMax // Represents the largest possible value of a signed 16-bit integer
 +
@Int16Min // Represents the smallest possible value of a signed 16-bit integer
 +
@Int16Max // Represents the largest possible value of a signed 16-bit integer
 +
@IntMin // Represents the smallest possible value of a signed 32-bit integer
 +
@IntMax // Represents the largest possible value of a signed 32-bit integer
 +
@Int32Min // Represents the smallest possible value of a signed 32-bit integer
 +
@Int32Max // Represents the largest possible value of a signed 32-bit integer
 +
@LongMin // Represents the smallest possible value of a signed 64-bit integer
 +
@LongMax // Represents the largest possible value of a signed 64-bit integer
 +
@Int64Min // Represents the smallest possible value of a signed 64-bit integer
 +
@Int64Max // Represents the largest possible value of a signed 64-bit integer
 +
@DoublePosinf // Represents positive infinity
 +
@DoubleNeginf // Represents negative infinity
 +
@DoubleNan // Represents (Not a number) NaN
 +
@DoubleMin // Represents the smallest possible value of a float
 +
@DoubleMax // Represents the largest possible value of a float
 +
@Double_epsilon // Represents the smallest positive double value greater than zero
 +
@FloatPosinf // Represents positive infinity
 +
@FloatNeginf // Represents negative infinity
 +
@FloatNan // Represents (Not a number) NaN
 +
@FloatMin // Represents the smallest possible value of a float
 +
@FloatMax // Represents the largest possible value of a float
 +
@FloatEpsilon // Represents the smallest positive float value greater than zero
 +
</pre>
 +
 
 +
=== Variable size etc ===
 +
 
 +
Useful for use with memory functions
 +
 
 +
<pre>
 +
// Pointers (Pointers will either be 32-bit or 64-bit
 +
// depending on which Sputnik is using however as long as
 +
// these macros are used your functions will continue to work
 +
// regardless if using 32 or 64 bit Sputnik.
 +
@PTRSize // Represents the size in bytes of pointers
 +
@PTRZero // Represents a pointer or handle that has been initialized to zero
 +
@UPTRSize // Represents the size in bytes of unsigned pointers
 +
@UPTRZero // Represents an unsigned pointer or handle that has been initialized to zero
 +
// Others
 +
@CharSize // Represents the size in bytes of a char
 +
@BoolSize // Represents the size in bytes of a boolean
 +
@ByteSize // Represents the size in bytes of a byte
 +
@SByteSize // Represents the size in bytes of a sbyte (signed byte)
 +
@Int16Size // Represents the size in bytes of an int16
 +
@Int32Size // Represents the size in bytes of an int32
 +
@Int64Size // Represents the size in bytes of an int64
 +
@UInt16Size // Represents the size in bytes of an uint16
 +
@UInt32Size // Represents the size in bytes of an uint32
 +
@UInt64Size // Represents the size in bytes of an uint64
 +
@FloatSize // Represents the size in bytes of an float
 +
@DoubleSize // Represents the size in bytes of an double
 +
// Characters
 +
@ACSize // Represents the size in bytes an ASCII string character
 +
@UCSize // Represents the size in bytes a Sputnik string character (UTF8)
 +
</pre>
 +
 
 +
=== Date & Time ===
 +
 
 +
<pre>
 +
@Epoch // Returns the current time measured in the number of seconds since the Unix Epoch
 +
      // (January 1 1970 00:00:00 GMT).
 +
@MSec // Milliseconds value of clock.  Range is 00 to 999
 +
@Sec // Seconds value of clock.  Range is 00 to 59
 +
@Min // Minutes value of clock.  Range is 00 to 59
 +
@Hour // Hours value of clock in 24-hour format.  Range is 00 to 23
 +
@WDay // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
 +
@MDay // Current day of month.  Range is 01 to 31
 +
@Mon // Current month.  Range is 01 to 12
 +
@YDay // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
 +
@Year // Current four-digit year.
 +
@Ticks // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
 +
@Time // Get a 10 element array containing in this order; $MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks
 +
// Heres an example of how to use @Time to create a useable list :
 +
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
 +
println("MSec: " . $MSec);
 +
println("Sec: " . $Sec);
 +
println("Min: " . $Min);
 +
println("Hour: " . $Hour);
 +
println("WDay: " . $WDay);
 +
println("MDay: " . $MDay);
 +
println("Mon: " . $Mon);
 +
println("YDay: " . $YDay);
 +
println("Year: " . $Year);
 +
println("Ticks: " . $Ticks);
 +
// A simple easy to use formatted date/time
 +
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
 +
if ($Sec < 10)  { $Sec = "0$sec";  }
 +
if ($Min < 10)  { $Min = "0$min";  }
 +
if ($Hour < 10) { $Hour = "0$hour"; }
 +
if ($MDay < 10) { $MDay = "0$mday"; }
 +
if ($Mon < 10)  { $Mon = "0$Mon";  }
 +
my $Date = "$MDay-$Mon-$Year $Hour:$Min";
 +
echo $Date; // Prints 13-09-2013 20:44
 +
</pre>
 +
 
 +
=== Screen ===
 +
 
 +
<pre>
 +
@DesktopWidth // Current width of the desktop the program is running on.
 +
@DesktopHeight // Current height of the desktop the program is running on.
 +
</pre>
 +
 
 +
=== System ===
 +
 
 +
<pre>
 +
@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
 +
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
 +
@X86 // True Sputnik process is 32Bit
 +
@X64 // True Sputnik process is 64Bit
 +
@Domain // The computers currently network domain name associated with current user.
 +
@User // The name of the user currently logged in to windows.
 +
@MachineName // Get NetBIOS name of this computer.
 +
</pre>
 +
 
 +
=== Misc ===
 +
 
 +
<pre>
 +
@ARGV // Stores commandline arguments
 +
@GUI // True or False if SputnikW is being run instead of Sputnik (No console available)
 +
@ConsoleVisible // True or False if Console window is visible
 +
@Compiled // True or False if the script is being run from a compiled exe instead of as a source file
 +
@GUID // Generate a new globally unique identifier (GUID) (as a string)
 +
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with) (as a string)
 +
@GUIDBin // Generate a new globally unique identifier (GUID) (as binary)
 +
@GUIDZeroBin // A GUID with all its values zeroed to compare a new or existing @GUID with) (as binary)
 +
@Error // Stores the state of the last error which can be useful to find out exactly what happened.
 +
@Currency // Stores the local currency symbol that the computer is using such as $ or £ etc.
 +
@Groups // Stores the amount of groups captured in the last regex match operation.
 +
@TickCount // The number of miliseconds elapsed since the current Sputnik started.
 +
</pre>
 +
 
 +
=== Mouse Key Constants for use with GUILink etc ===
 +
 
 +
<pre>
 +
@MouseNone
 +
@MouseLeft
 +
@MouseMiddle
 +
@MouseRight
 +
@MouseXButton1
 +
@MouseXButton2
 +
</pre>
 +
 
 +
=== Key Constants for use with many things (Bascially equal to VirtualKey Codes) ===
 +
 
 +
This are often used to check the $arg on GUI key pressing events however it could also be used with APIs such as GetKeyState()
  
[[Category:Core Function]]
+
<pre>
 +
@KeyNone -----> Hex code of the key: 0x00000000
 +
@KeyLButton -----> Hex code of the key: 0x00000001
 +
@KeyRButton -----> Hex code of the key: 0x00000002
 +
@KeyCancel -----> Hex code of the key: 0x00000003
 +
@KeyMButton -----> Hex code of the key: 0x00000004
 +
@KeyXButton1 -----> Hex code of the key: 0x00000005
 +
@KeyXButton2 -----> Hex code of the key: 0x00000006
 +
@KeyBack -----> Hex code of the key: 0x00000008
 +
@KeyTab -----> Hex code of the key: 0x00000009
 +
@KeyLineFeed -----> Hex code of the key: 0x0000000A
 +
@KeyClear -----> Hex code of the key: 0x0000000C
 +
@KeyReturn -----> Hex code of the key: 0x0000000D
 +
@KeyEnter -----> Hex code of the key: 0x0000000D
 +
@KeyShiftKey -----> Hex code of the key: 0x00000010
 +
@KeyControlKey -----> Hex code of the key: 0x00000011
 +
@KeyMenu -----> Hex code of the key: 0x00000012
 +
@KeyPause -----> Hex code of the key: 0x00000013
 +
@KeyCapsLock -----> Hex code of the key: 0x00000014
 +
@KeyCapital -----> Hex code of the key: 0x00000014
 +
@KeyKanaMode -----> Hex code of the key: 0x00000015
 +
@KeyHanguelMode -----> Hex code of the key: 0x00000015
 +
@KeyHangulMode -----> Hex code of the key: 0x00000015
 +
@KeyJunjaMode -----> Hex code of the key: 0x00000017
 +
@KeyFinalMode -----> Hex code of the key: 0x00000018
 +
@KeyKanjiMode -----> Hex code of the key: 0x00000019
 +
@KeyHanjaMode -----> Hex code of the key: 0x00000019
 +
@KeyEscape -----> Hex code of the key: 0x0000001B
 +
@KeyIMEConvert -----> Hex code of the key: 0x0000001C
 +
@KeyIMENonconvert -----> Hex code of the key: 0x0000001D
 +
@KeyIMEAceept -----> Hex code of the key: 0x0000001E
 +
@KeyIMEModeChange -----> Hex code of the key: 0x0000001F
 +
@KeySpace -----> Hex code of the key: 0x00000020
 +
@KeyPageUp -----> Hex code of the key: 0x00000021
 +
@KeyPrior -----> Hex code of the key: 0x00000021
 +
@KeyPageDown -----> Hex code of the key: 0x00000022
 +
@KeyNext -----> Hex code of the key: 0x00000022
 +
@KeyEnd -----> Hex code of the key: 0x00000023
 +
@KeyHome -----> Hex code of the key: 0x00000024
 +
@KeyLeft -----> Hex code of the key: 0x00000025
 +
@KeyUp -----> Hex code of the key: 0x00000026
 +
@KeyRight -----> Hex code of the key: 0x00000027
 +
@KeyDown -----> Hex code of the key: 0x00000028
 +
@KeySelect -----> Hex code of the key: 0x00000029
 +
@KeyPrint -----> Hex code of the key: 0x0000002A
 +
@KeyExecute -----> Hex code of the key: 0x0000002B
 +
@KeyPrintScreen -----> Hex code of the key: 0x0000002C
 +
@KeySnapshot -----> Hex code of the key: 0x0000002C
 +
@KeyInsert -----> Hex code of the key: 0x0000002D
 +
@KeyDelete -----> Hex code of the key: 0x0000002E
 +
@KeyHelp -----> Hex code of the key: 0x0000002F
 +
@KeyD0 -----> Hex code of the key: 0x00000030
 +
@KeyD1 -----> Hex code of the key: 0x00000031
 +
@KeyD2 -----> Hex code of the key: 0x00000032
 +
@KeyD3 -----> Hex code of the key: 0x00000033
 +
@KeyD4 -----> Hex code of the key: 0x00000034
 +
@KeyD5 -----> Hex code of the key: 0x00000035
 +
@KeyD6 -----> Hex code of the key: 0x00000036
 +
@KeyD7 -----> Hex code of the key: 0x00000037
 +
@KeyD8 -----> Hex code of the key: 0x00000038
 +
@KeyD9 -----> Hex code of the key: 0x00000039
 +
@KeyA -----> Hex code of the key: 0x00000041
 +
@KeyB -----> Hex code of the key: 0x00000042
 +
@KeyC -----> Hex code of the key: 0x00000043
 +
@KeyD -----> Hex code of the key: 0x00000044
 +
@KeyE -----> Hex code of the key: 0x00000045
 +
@KeyF -----> Hex code of the key: 0x00000046
 +
@KeyG -----> Hex code of the key: 0x00000047
 +
@KeyH -----> Hex code of the key: 0x00000048
 +
@KeyI -----> Hex code of the key: 0x00000049
 +
@KeyJ -----> Hex code of the key: 0x0000004A
 +
@KeyK -----> Hex code of the key: 0x0000004B
 +
@KeyL -----> Hex code of the key: 0x0000004C
 +
@KeyM -----> Hex code of the key: 0x0000004D
 +
@KeyN -----> Hex code of the key: 0x0000004E
 +
@KeyO -----> Hex code of the key: 0x0000004F
 +
@KeyP -----> Hex code of the key: 0x00000050
 +
@KeyQ -----> Hex code of the key: 0x00000051
 +
@KeyR -----> Hex code of the key: 0x00000052
 +
@KeyS -----> Hex code of the key: 0x00000053
 +
@KeyT -----> Hex code of the key: 0x00000054
 +
@KeyU -----> Hex code of the key: 0x00000055
 +
@KeyV -----> Hex code of the key: 0x00000056
 +
@KeyW -----> Hex code of the key: 0x00000057
 +
@KeyX -----> Hex code of the key: 0x00000058
 +
@KeyY -----> Hex code of the key: 0x00000059
 +
@KeyZ -----> Hex code of the key: 0x0000005A
 +
@KeyLWin -----> Hex code of the key: 0x0000005B
 +
@KeyRWin -----> Hex code of the key: 0x0000005C
 +
@KeyApps -----> Hex code of the key: 0x0000005D
 +
@KeyNumPad0 -----> Hex code of the key: 0x00000060
 +
@KeyNumPad1 -----> Hex code of the key: 0x00000061
 +
@KeyNumPad2 -----> Hex code of the key: 0x00000062
 +
@KeyNumPad3 -----> Hex code of the key: 0x00000063
 +
@KeyNumPad4 -----> Hex code of the key: 0x00000064
 +
@KeyNumPad5 -----> Hex code of the key: 0x00000065
 +
@KeyNumPad6 -----> Hex code of the key: 0x00000066
 +
@KeyNumPad7 -----> Hex code of the key: 0x00000067
 +
@KeyNumPad8 -----> Hex code of the key: 0x00000068
 +
@KeyNumPad9 -----> Hex code of the key: 0x00000069
 +
@KeyMultiply -----> Hex code of the key: 0x0000006A
 +
@KeyAdd -----> Hex code of the key: 0x0000006B
 +
@KeySeparator -----> Hex code of the key: 0x0000006C
 +
@KeySubtract -----> Hex code of the key: 0x0000006D
 +
@KeyDecimal -----> Hex code of the key: 0x0000006E
 +
@KeyDivide -----> Hex code of the key: 0x0000006F
 +
@KeyF1 -----> Hex code of the key: 0x00000070
 +
@KeyF2 -----> Hex code of the key: 0x00000071
 +
@KeyF3 -----> Hex code of the key: 0x00000072
 +
@KeyF4 -----> Hex code of the key: 0x00000073
 +
@KeyF5 -----> Hex code of the key: 0x00000074
 +
@KeyF6 -----> Hex code of the key: 0x00000075
 +
@KeyF7 -----> Hex code of the key: 0x00000076
 +
@KeyF8 -----> Hex code of the key: 0x00000077
 +
@KeyF9 -----> Hex code of the key: 0x00000078
 +
@KeyF10 -----> Hex code of the key: 0x00000079
 +
@KeyF11 -----> Hex code of the key: 0x0000007A
 +
@KeyF12 -----> Hex code of the key: 0x0000007B
 +
@KeyF13 -----> Hex code of the key: 0x0000007C
 +
@KeyF14 -----> Hex code of the key: 0x0000007D
 +
@KeyF15 -----> Hex code of the key: 0x0000007E
 +
@KeyF16 -----> Hex code of the key: 0x0000007F
 +
@KeyF17 -----> Hex code of the key: 0x00000080
 +
@KeyF18 -----> Hex code of the key: 0x00000081
 +
@KeyF19 -----> Hex code of the key: 0x00000082
 +
@KeyF20 -----> Hex code of the key: 0x00000083
 +
@KeyF21 -----> Hex code of the key: 0x00000084
 +
@KeyF22 -----> Hex code of the key: 0x00000085
 +
@KeyF23 -----> Hex code of the key: 0x00000086
 +
@KeyF24 -----> Hex code of the key: 0x00000087
 +
@KeyNumLock -----> Hex code of the key: 0x00000090
 +
@KeyScroll -----> Hex code of the key: 0x00000091
 +
@KeyLShiftKey -----> Hex code of the key: 0x000000A0
 +
@KeyRShiftKey -----> Hex code of the key: 0x000000A1
 +
@KeyLControlKey -----> Hex code of the key: 0x000000A2
 +
@KeyRControlKey -----> Hex code of the key: 0x000000A3
 +
@KeyLMenu -----> Hex code of the key: 0x000000A4
 +
@KeyRMenu -----> Hex code of the key: 0x000000A5
 +
@KeyBrowserBack -----> Hex code of the key: 0x000000A6
 +
@KeyBrowserForward -----> Hex code of the key: 0x000000A7
 +
@KeyBrowserRefresh -----> Hex code of the key: 0x000000A8
 +
@KeyBrowserStop -----> Hex code of the key: 0x000000A9
 +
@KeyBrowserSearch -----> Hex code of the key: 0x000000AA
 +
@KeyBrowserFavorites -----> Hex code of the key: 0x000000AB
 +
@KeyBrowserHome -----> Hex code of the key: 0x000000AC
 +
@KeyVolumeMute -----> Hex code of the key: 0x000000AD
 +
@KeyVolumeDown -----> Hex code of the key: 0x000000AE
 +
@KeyVolumeUp -----> Hex code of the key: 0x000000AF
 +
@KeyMediaNextTrack -----> Hex code of the key: 0x000000B0
 +
@KeyMediaPreviousTrack -----> Hex code of the key: 0x000000B1
 +
@KeyMediaStop -----> Hex code of the key: 0x000000B2
 +
@KeyMediaPlayPause -----> Hex code of the key: 0x000000B3
 +
@KeyLaunchMail -----> Hex code of the key: 0x000000B4
 +
@KeySelectMedia -----> Hex code of the key: 0x000000B5
 +
@KeyLaunchApplication1 -----> Hex code of the key: 0x000000B6
 +
@KeyLaunchApplication2 -----> Hex code of the key: 0x000000B7
 +
@KeyOemSemicolon -----> Hex code of the key: 0x000000BA
 +
@KeyOemplus -----> Hex code of the key: 0x000000BB
 +
@KeyOemcomma -----> Hex code of the key: 0x000000BC
 +
@KeyOemMinus -----> Hex code of the key: 0x000000BD
 +
@KeyOemPeriod -----> Hex code of the key: 0x000000BE
 +
@KeyOemQuestion -----> Hex code of the key: 0x000000BF
 +
@KeyOemtilde -----> Hex code of the key: 0x000000C0
 +
@KeyOemOpenBrackets -----> Hex code of the key: 0x000000DB
 +
@KeyOemPipe -----> Hex code of the key: 0x000000DC
 +
@KeyOemCloseBrackets -----> Hex code of the key: 0x000000DD
 +
@KeyOemQuotes -----> Hex code of the key: 0x000000DE
 +
@KeyOem8 -----> Hex code of the key: 0x000000DF
 +
@KeyOemBackslash -----> Hex code of the key: 0x000000E2
 +
@KeyProcessKey -----> Hex code of the key: 0x000000E5
 +
@KeyAttn -----> Hex code of the key: 0x000000F6
 +
@KeyCrsel -----> Hex code of the key: 0x000000F7
 +
@KeyExsel -----> Hex code of the key: 0x000000F8
 +
@KeyEraseEof -----> Hex code of the key: 0x000000F9
 +
@KeyPlay -----> Hex code of the key: 0x000000FA
 +
@KeyZoom -----> Hex code of the key: 0x000000FB
 +
@KeyNoName -----> Hex code of the key: 0x000000FC
 +
@KeyPa1 -----> Hex code of the key: 0x000000FD
 +
@KeyOemClear -----> Hex code of the key: 0x000000FE
 +
@KeyKeyCode -----> Hex code of the key: 0x0000FFFF
 +
@KeyShift -----> Hex code of the key: 0x00010000
 +
@KeyControl -----> Hex code of the key: 0x00020000
 +
@KeyAlt -----> Hex code of the key: 0x00040000
 +
@KeyModifiers -----> Hex code of the key: 0xFFFF0000
 +
@KeyIMEAccept -----> Hex code of the key: 0x0000001E
 +
@KeyOem1 -----> Hex code of the key: 0x000000BA
 +
@KeyOem102 -----> Hex code of the key: 0x000000E2
 +
@KeyOem2 -----> Hex code of the key: 0x000000BF
 +
@KeyOem3 -----> Hex code of the key: 0x000000C0
 +
@KeyOem4 -----> Hex code of the key: 0x000000DB
 +
@KeyOem5 -----> Hex code of the key: 0x000000DC
 +
@KeyOem6 -----> Hex code of the key: 0x000000DD
 +
@KeyOem7 -----> Hex code of the key: 0x000000DE
 +
@KeyPacket -----> Hex code of the key: 0x000000E7
 +
@KeySleep -----> Hex code of the key: 0x0000005F
 +
</pre>

Latest revision as of 19:17, 18 September 2015

Contents

For Functions

@Args // Stores all arguments passed to a function allowing for unlimited arguments.
      // This only works happens if you have [Args("true")] adove the function

For Variables

Base type

[TYPE]		[@MACRO]
NULL		@typeNULL
BOOL		@typeBOOL
CHAR		@typeCHAR
BYTE		@typeBYTE
SBYTE		@typeSBYTE
INT16		@typeINT16
INT32		@typeINT32
INT64		@typeINT64
UINT16		@typeUINT16
UINT32		@typeUINT32
UINT64		@typeUINT64
FLOAT		@typeFLOAT
DOUBLE		@typeDOUBLE
STRING		@typeSTRING
BINARY		@typeBINARY
INTPTR		@typeINTPTR
UINTPTR		@typeUINTPTR
REFERENCE	@typeREFERENCE
ARRAY		@typeARRAY
OBJECT		@typeOBJECT
ERROR		@typeERROR

Object Type

[TYPE]		[@MACRO]
CLASS		@typeCLASS
FILE		@typeFILE
MYSQL		@typeMYSQL
MYSQLDATA	@typeMYSQLDATA
DLLSTRUCT	@typeDLLSTRUCT
OBJECT		@typeOBJ
SERVER		@typeSERVER
CLIENT		@typeCLIENT
GUIObject	@typeGUIObject
SOCKET		@typeSOCKET
FUNCTION	@typeFUNC
LINQ		@typeLINQ
ERROR		@typeERR

Variable Scope

[TYPE]		[@MACRO]
ANY		@scopeANY
GLOBAL		@scopeGLOBAL
LOCAL		@scopeLOCAL

Scope

[TYPE]		[@MACRO]
NONE		@scopeNONE
INTERP_INIT	@scopeINTERPINIT
STACK_INIT	@scopeSTACKINIT
BLOCK		@scopeBLOCK
FUNCTION	@scopeFUNCTION
MAX		@scopeMAX

Language Detection

@Lang // Return an array containing language information on the current OS
// Example:
// my List ($Name, $DisplayName, $EnglishName, $TwoLetterISO, $ThreeLetterISO, $LCID) = @Lang;

Directory/Path

@CommonFilesDir // Common Files folder
@WinDir // The directory of windows
@SysDir // The directory of windows system directory
@CurDir // The current working directory
@TempDir // The current system's temporary folder
@ExeDir // The directory of the Sputnik exe
@ScriptDir // The directory where the current script is at runtime
@FileCase // Returns TRUE if the file system is case insensitive
@InvalidPathChars // String of characters that are not allowed in path names.
@InvalidFilenameChars // String of characters that are not allowed in file names.
@VolumeSeparatorChar // Provides a platform-specific volume separator character.
@PathSeparator // A platform-specific separator character used to separate path strings in environment variables.
@DirectorySeparatorChar // Provides a platform-specific character used to separate directory levels in a path string that reflects a hierarchical file system organization.
@AltDirectorySeparatorChar // Provides a platform-specific alternate character used to separate directory levels in a path string that reflects a hierarchical file system organization.

Strings

@CRLF // @CR . @LF   ;Occasionally used for line breaks.
@LFCR // @LF . @CR   ;Stupidly used for line breaks.
@CR // Carriage return, Chr(13); sometimes used for line breaks.
@LF // Line feed, Chr(10); typically used for line breaks.
@NL // The newline that the current windows likes best.
@N // The newline or <BR> depending if Sputnik is #cgi or not
@VT // Vertical Tab, Chr(11); This character is rarely used.
@FF // Form Feed, Chr(12); This character is also known as "New Page".
@NBSP // No-Break Space, Chr(160)
      // The No-Break Space character is used to represent a space where
      // a line break is not allowed. It is often used in source code for
      // indentation. 
@Space // Normal Space, Chr(32)
@Tab // Tab character, Chr(9).

Character Sets

These are returned as a string if you wish to get an array you will need to split the string into an array of each character.

@Euro // The Euro Currency Sign; ChrW(8364)
@Number // 0123456789
@Digit // 0123456789
@Letter // abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
@LetterExt // This set includes all the letters which are part of the extended
           // characters in the first 256 characters (ANSI)
@AlphaNumeric // This set includes all the characters in @Letter and @Number
@Printable // This set includes all standard characters that can be printed
           // onscreen. This includes the characters from  Chr(32) to Chr(127)
           // and  Chr(160) (No-Break Space). The No-Break Space character was
           // included since it is often used in source code.
@PrintableExt // This set includes all the printable characters above Chr(127).
              // Although rarely used in programming languages, they could be
              // used, for instance, as valid characters in a string literal.
@Whitespace // This set includes all characters that are normally considered
            // whitespace and ignored by the parser. The set consists of the
            // Space, Horizontal  Tab, Line Feed, Vertical Tab, Form Feed,
            // Carriage Return and No-Break Space. 
@Controls // This set includes the characters from Chr(1) to Chr(31)
          // and from Chr(127) to Chr(159).
@AnsiMapped // This set contains the characters between Chr(128) and Chr(159)
            // that have different values in Unicode.
@AnsiPrintable // This set contains all printable characters available in ANSI.
               // Essentially, this is a union of @Printable@, @PrintableExt
               // and @ANSIMapped.
@AllValid // The {All Valid} character set contains every valid character
          // in the Basic Multilingual Plane of the Unicode Character Set.
          // This includes the characters from ChrW(1) to ChrW(55295) and
          // ChrW(56320) to ChrW(65519). 

Language Sets

@LatinExt // Latin Extended; ChrW(256) to ChrW(687)
@LatinExtAdd // Latin Extended Additional; ChrW(7680) to ChrW(7935)
@Greek // ChrW(880) to ChrW(1023)
@GreekExt // Greek Extended; ChrW(7936) to ChrW(8191)
@Cyrillic // ChrW(1024) to ChrW(1279)
@CyrillicSup // Cyrillic Supplementary; ChrW(1280) to ChrW(1327)
@Armenian // ChrW(1328) to ChrW(1423)
@Hebrew // ChrW(1424) to ChrW(1535)
@Arabic // ChrW(1536) to ChrW(1791)
@Syriac // ChrW(1792) to ChrW(1871)
@Thaana // ChrW(1920) to ChrW(1983)
@Devanagari // ChrW(2304) to ChrW(2431)
@Bengali // ChrW(2432) to ChrW(2559)
@Gurmukhi // ChrW(2560) to ChrW(2687)
@Gujarati // ChrW(2688) to ChrW(2815)
@Oriya // ChrW(2816) to ChrW(2943)
@Tamil // ChrW(2944) to ChrW(3071)
@Telugu // ChrW(3072) to ChrW(3199)
@Kannada // ChrW(3200) to ChrW(3327)
@Malayalam // ChrW(3328) to ChrW(3455)
@Sinhala // ChrW(3456) to ChrW(3583)
@Thai // ChrW(3584) to ChrW(3711)
@Lao // ChrW(3712) to ChrW(3839)
@Tibetan // ChrW(3840) to ChrW(4095)
@Myanmar // ChrW(4096) to ChrW(4255)
@Georgian // ChrW(4256) to ChrW(4351)
@Hangul Jamo // ChrW(4352) to ChrW(4607)
@Ethiopic // ChrW(4608) to ChrW(4991)
@Cherokee // ChrW(5024) to ChrW(5119)
@Ogham // ChrW(5760) to ChrW(5791)
@Runic // ChrW(5792) to ChrW(5887)
@Tagalog // ChrW(5888) to ChrW(5919)
@Hanunoo // ChrW(5920) to ChrW(5951)
@Buhid // ChrW(5952) to ChrW(5983)
@Tagbanwa // ChrW(5984) to ChrW(6015)
@Khmer // ChrW(6016) to ChrW(6143)
@Mongolian // ChrW(6144) to ChrW(6319)
@Kanbun // ChrW(12688) to ChrW(12703)
@Bopomofo // ChrW(12544) to ChrW(12591)
@BopomofoExt // Bopomofo Extended; ChrW(12704) to ChrW(12735)
@JapPunct // Japanese-style punctuation; ChrW(12288) to ChrW(12351)
@JapRomKat // Full-width Roman characters and half-width Katakana; ChrW(65280) to ChrW(65519)
@Hiragana // ChrW(12352) to ChrW(12447)
@Katakana // ChrW(12448) to ChrW(12543)
@Kanji // CJK unifed ideographs - Common and uncommon Kanji; ChrW(19968) to ChrW(40879)

Math

@PI // Mathematical constant that is the ratio of any circle's circumference to its diameter
@TwoPI // A value specifying the approximation of 2π which is 360 degrees
@E // Represents the natural logarithmic base, specified by the constant, e.
@LOG2E // Log(@E, 2) = 1.4426950408889634074
@LOG10E // Log10(@E) = 0.43429448190325182765
@LN2 // Log(2) = 0.69314718055994530942
@LN10 // Log(10) = 2.30258509299404568402
@PI2 // @PI/2 = 1.57079632679489661923
@PI4 // @PI/4 = 0.78539816339744830962
@1PI // 1/@PI = 0.31830988618379067154
@2PI // 2/@PI = 0.63661977236758134308
@SQRTPI // Sqrt(@PI) = 1.77245385090551602729
@2SQRTPI // 2/Sqrt(@PI) = 1.12837916709551257390
@SQRT2 // Sqrt(2) = 1.4142135623731
@SQRT3 // Sqrt(3) = 1.73205080756887729352
@1SQRT2 // 1/Sqrt(2) = 0.70710678118654752440
@LNPI // Log(@PI) = 1.14472988584940017414
@Euler // Euler constant = 0.57721566490153286061
@ZeroTolerance // The value for which all absolute numbers smaller than are considered equal to zero

Variable Limits etc

@CharMin // Represents the smallest possible value of a unicode character
@CharMax // Represents the largest possible value of a unicode character
@ByteMin // Represents the smallest possible value of a unsigned 8-bit integer
@ByteMax // Represents the largest possible value of a unsigned 8-bit integer
@SByteMin // Represents the smallest possible value of a signed 8-bit integer
@SByteMax // Represents the largest possible value of a signed 8-bit integer
@UshortMin // Represents the smallest possible value of a unsigned 16-bit integer
@UshortMax // Represents the largest possible value of a unsigned 16-bit integer
@Uint16Min // Represents the smallest possible value of a unsigned 16-bit integer
@Uint16Max // Represents the largest possible value of a unsigned 16-bit integer
@UintMin // Represents the smallest possible value of a unsigned 32-bit integer
@UintMax // Represents the largest possible value of a unsigned 32-bit integer
@Uint32Min // Represents the smallest possible value of a unsigned 32-bit integer
@Uint32Max // Represents the largest possible value of a unsigned 32-bit integer
@UlongMin // Represents the smallest possible value of a unsigned 64-bit integer
@UlongMax // Represents the largest possible value of a unsigned 64-bit integer
@Uint64Min // Represents the smallest possible value of a unsigned 64-bit integer
@Uint64Max // Represents the largest possible value of a unsigned 64-bit integer
@ShortMin // Represents the smallest possible value of a signed 16-bit integer
@ShortMax // Represents the largest possible value of a signed 16-bit integer
@Int16Min // Represents the smallest possible value of a signed 16-bit integer
@Int16Max // Represents the largest possible value of a signed 16-bit integer
@IntMin // Represents the smallest possible value of a signed 32-bit integer
@IntMax // Represents the largest possible value of a signed 32-bit integer
@Int32Min // Represents the smallest possible value of a signed 32-bit integer
@Int32Max // Represents the largest possible value of a signed 32-bit integer
@LongMin // Represents the smallest possible value of a signed 64-bit integer
@LongMax // Represents the largest possible value of a signed 64-bit integer
@Int64Min // Represents the smallest possible value of a signed 64-bit integer
@Int64Max // Represents the largest possible value of a signed 64-bit integer
@DoublePosinf // Represents positive infinity
@DoubleNeginf // Represents negative infinity
@DoubleNan // Represents (Not a number) NaN
@DoubleMin // Represents the smallest possible value of a float
@DoubleMax // Represents the largest possible value of a float
@Double_epsilon // Represents the smallest positive double value greater than zero
@FloatPosinf // Represents positive infinity
@FloatNeginf // Represents negative infinity
@FloatNan // Represents (Not a number) NaN
@FloatMin // Represents the smallest possible value of a float
@FloatMax // Represents the largest possible value of a float
@FloatEpsilon // Represents the smallest positive float value greater than zero

Variable size etc

Useful for use with memory functions

// Pointers (Pointers will either be 32-bit or 64-bit
// depending on which Sputnik is using however as long as
// these macros are used your functions will continue to work
// regardless if using 32 or 64 bit Sputnik.
@PTRSize // Represents the size in bytes of pointers
@PTRZero // Represents a pointer or handle that has been initialized to zero
@UPTRSize // Represents the size in bytes of unsigned pointers
@UPTRZero // Represents an unsigned pointer or handle that has been initialized to zero
// Others
@CharSize // Represents the size in bytes of a char
@BoolSize // Represents the size in bytes of a boolean
@ByteSize // Represents the size in bytes of a byte
@SByteSize // Represents the size in bytes of a sbyte (signed byte)
@Int16Size // Represents the size in bytes of an int16
@Int32Size // Represents the size in bytes of an int32
@Int64Size // Represents the size in bytes of an int64
@UInt16Size // Represents the size in bytes of an uint16
@UInt32Size // Represents the size in bytes of an uint32
@UInt64Size // Represents the size in bytes of an uint64
@FloatSize // Represents the size in bytes of an float
@DoubleSize // Represents the size in bytes of an double
// Characters
@ACSize // Represents the size in bytes an ASCII string character
@UCSize // Represents the size in bytes a Sputnik string character (UTF8)

Date & Time

@Epoch // Returns the current time measured in the number of seconds since the Unix Epoch
       // (January 1 1970 00:00:00 GMT).
@MSec // Milliseconds value of clock.  Range is 00 to 999
@Sec // Seconds value of clock.  Range is 00 to 59
@Min // Minutes value of clock.  Range is 00 to 59
@Hour // Hours value of clock in 24-hour format.  Range is 00 to 23
@WDay // Numeric day of week.  Range is 1 to 7 which corresponds to Sunday through Saturday
@MDay // Current day of month.  Range is 01 to 31
@Mon // Current month.  Range is 01 to 12
@YDay // Current day of year.  Range is 1 to 366 (or 365 if not a leap year)
@Year // Current four-digit year.
@Ticks // The number of ticks that represent the current date and time (A single tick represents one hundred nanoseconds or one ten-millionth of a second. There are 10,000 ticks in a millisecond.)
@Time // Get a 10 element array containing in this order; $MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks
// Heres an example of how to use @Time to create a useable list :
List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
println("MSec: " . $MSec); 
println("Sec: " . $Sec); 
println("Min: " . $Min); 
println("Hour: " . $Hour); 
println("WDay: " . $WDay); 
println("MDay: " . $MDay); 
println("Mon: " . $Mon); 
println("YDay: " . $YDay); 
println("Year: " . $Year); 
println("Ticks: " . $Ticks);
// A simple easy to use formatted date/time
my List ($MSec, $Sec, $Min, $Hour, $WDay, $MDay, $Mon, $YDay, $Year, $Ticks) = @Time;
if ($Sec < 10)  { $Sec = "0$sec";   }
if ($Min < 10)  { $Min = "0$min";   }
if ($Hour < 10) { $Hour = "0$hour"; }
if ($MDay < 10) { $MDay = "0$mday"; }
if ($Mon < 10)  { $Mon = "0$Mon";  }
my $Date = "$MDay-$Mon-$Year $Hour:$Min";
echo $Date; // Prints 13-09-2013 20:44

Screen

@DesktopWidth // Current width of the desktop the program is running on.
@DesktopHeight // Current height of the desktop the program is running on.

System

@IsLittleEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@IsBigEndian // Indicates the byte order ("endianness") in which data is stored in this computer architecture
@X86 // True Sputnik process is 32Bit
@X64 // True Sputnik process is 64Bit
@Domain // The computers currently network domain name associated with current user.
@User // The name of the user currently logged in to windows.
@MachineName // Get NetBIOS name of this computer.

Misc

@ARGV // Stores commandline arguments
@GUI // True or False if SputnikW is being run instead of Sputnik (No console available)
@ConsoleVisible // True or False if Console window is visible
@Compiled // True or False if the script is being run from a compiled exe instead of as a source file
@GUID // Generate a new globally unique identifier (GUID) (as a string)
@GUIDZero // A GUID with all its values zeroed to compare a new or existing @GUID with) (as a string)
@GUIDBin // Generate a new globally unique identifier (GUID) (as binary)
@GUIDZeroBin // A GUID with all its values zeroed to compare a new or existing @GUID with) (as binary)
@Error // Stores the state of the last error which can be useful to find out exactly what happened.
@Currency // Stores the local currency symbol that the computer is using such as $ or £ etc.
@Groups // Stores the amount of groups captured in the last regex match operation.
@TickCount // The number of miliseconds elapsed since the current Sputnik started.

Mouse Key Constants for use with GUILink etc

@MouseNone
@MouseLeft
@MouseMiddle
@MouseRight
@MouseXButton1
@MouseXButton2

Key Constants for use with many things (Bascially equal to VirtualKey Codes)

This are often used to check the $arg on GUI key pressing events however it could also be used with APIs such as GetKeyState()

@KeyNone -----> Hex code of the key: 0x00000000
@KeyLButton -----> Hex code of the key: 0x00000001
@KeyRButton -----> Hex code of the key: 0x00000002
@KeyCancel -----> Hex code of the key: 0x00000003
@KeyMButton -----> Hex code of the key: 0x00000004
@KeyXButton1 -----> Hex code of the key: 0x00000005
@KeyXButton2 -----> Hex code of the key: 0x00000006
@KeyBack -----> Hex code of the key: 0x00000008
@KeyTab -----> Hex code of the key: 0x00000009
@KeyLineFeed -----> Hex code of the key: 0x0000000A
@KeyClear -----> Hex code of the key: 0x0000000C
@KeyReturn -----> Hex code of the key: 0x0000000D
@KeyEnter -----> Hex code of the key: 0x0000000D
@KeyShiftKey -----> Hex code of the key: 0x00000010
@KeyControlKey -----> Hex code of the key: 0x00000011
@KeyMenu -----> Hex code of the key: 0x00000012
@KeyPause -----> Hex code of the key: 0x00000013
@KeyCapsLock -----> Hex code of the key: 0x00000014
@KeyCapital -----> Hex code of the key: 0x00000014
@KeyKanaMode -----> Hex code of the key: 0x00000015
@KeyHanguelMode -----> Hex code of the key: 0x00000015
@KeyHangulMode -----> Hex code of the key: 0x00000015
@KeyJunjaMode -----> Hex code of the key: 0x00000017
@KeyFinalMode -----> Hex code of the key: 0x00000018
@KeyKanjiMode -----> Hex code of the key: 0x00000019
@KeyHanjaMode -----> Hex code of the key: 0x00000019
@KeyEscape -----> Hex code of the key: 0x0000001B
@KeyIMEConvert -----> Hex code of the key: 0x0000001C
@KeyIMENonconvert -----> Hex code of the key: 0x0000001D
@KeyIMEAceept -----> Hex code of the key: 0x0000001E
@KeyIMEModeChange -----> Hex code of the key: 0x0000001F
@KeySpace -----> Hex code of the key: 0x00000020
@KeyPageUp -----> Hex code of the key: 0x00000021
@KeyPrior -----> Hex code of the key: 0x00000021
@KeyPageDown -----> Hex code of the key: 0x00000022
@KeyNext -----> Hex code of the key: 0x00000022
@KeyEnd -----> Hex code of the key: 0x00000023
@KeyHome -----> Hex code of the key: 0x00000024
@KeyLeft -----> Hex code of the key: 0x00000025
@KeyUp -----> Hex code of the key: 0x00000026
@KeyRight -----> Hex code of the key: 0x00000027
@KeyDown -----> Hex code of the key: 0x00000028
@KeySelect -----> Hex code of the key: 0x00000029
@KeyPrint -----> Hex code of the key: 0x0000002A
@KeyExecute -----> Hex code of the key: 0x0000002B
@KeyPrintScreen -----> Hex code of the key: 0x0000002C
@KeySnapshot -----> Hex code of the key: 0x0000002C
@KeyInsert -----> Hex code of the key: 0x0000002D
@KeyDelete -----> Hex code of the key: 0x0000002E
@KeyHelp -----> Hex code of the key: 0x0000002F
@KeyD0 -----> Hex code of the key: 0x00000030
@KeyD1 -----> Hex code of the key: 0x00000031
@KeyD2 -----> Hex code of the key: 0x00000032
@KeyD3 -----> Hex code of the key: 0x00000033
@KeyD4 -----> Hex code of the key: 0x00000034
@KeyD5 -----> Hex code of the key: 0x00000035
@KeyD6 -----> Hex code of the key: 0x00000036
@KeyD7 -----> Hex code of the key: 0x00000037
@KeyD8 -----> Hex code of the key: 0x00000038
@KeyD9 -----> Hex code of the key: 0x00000039
@KeyA -----> Hex code of the key: 0x00000041
@KeyB -----> Hex code of the key: 0x00000042
@KeyC -----> Hex code of the key: 0x00000043
@KeyD -----> Hex code of the key: 0x00000044
@KeyE -----> Hex code of the key: 0x00000045
@KeyF -----> Hex code of the key: 0x00000046
@KeyG -----> Hex code of the key: 0x00000047
@KeyH -----> Hex code of the key: 0x00000048
@KeyI -----> Hex code of the key: 0x00000049
@KeyJ -----> Hex code of the key: 0x0000004A
@KeyK -----> Hex code of the key: 0x0000004B
@KeyL -----> Hex code of the key: 0x0000004C
@KeyM -----> Hex code of the key: 0x0000004D
@KeyN -----> Hex code of the key: 0x0000004E
@KeyO -----> Hex code of the key: 0x0000004F
@KeyP -----> Hex code of the key: 0x00000050
@KeyQ -----> Hex code of the key: 0x00000051
@KeyR -----> Hex code of the key: 0x00000052
@KeyS -----> Hex code of the key: 0x00000053
@KeyT -----> Hex code of the key: 0x00000054
@KeyU -----> Hex code of the key: 0x00000055
@KeyV -----> Hex code of the key: 0x00000056
@KeyW -----> Hex code of the key: 0x00000057
@KeyX -----> Hex code of the key: 0x00000058
@KeyY -----> Hex code of the key: 0x00000059
@KeyZ -----> Hex code of the key: 0x0000005A
@KeyLWin -----> Hex code of the key: 0x0000005B
@KeyRWin -----> Hex code of the key: 0x0000005C
@KeyApps -----> Hex code of the key: 0x0000005D
@KeyNumPad0 -----> Hex code of the key: 0x00000060
@KeyNumPad1 -----> Hex code of the key: 0x00000061
@KeyNumPad2 -----> Hex code of the key: 0x00000062
@KeyNumPad3 -----> Hex code of the key: 0x00000063
@KeyNumPad4 -----> Hex code of the key: 0x00000064
@KeyNumPad5 -----> Hex code of the key: 0x00000065
@KeyNumPad6 -----> Hex code of the key: 0x00000066
@KeyNumPad7 -----> Hex code of the key: 0x00000067
@KeyNumPad8 -----> Hex code of the key: 0x00000068
@KeyNumPad9 -----> Hex code of the key: 0x00000069
@KeyMultiply -----> Hex code of the key: 0x0000006A
@KeyAdd -----> Hex code of the key: 0x0000006B
@KeySeparator -----> Hex code of the key: 0x0000006C
@KeySubtract -----> Hex code of the key: 0x0000006D
@KeyDecimal -----> Hex code of the key: 0x0000006E
@KeyDivide -----> Hex code of the key: 0x0000006F
@KeyF1 -----> Hex code of the key: 0x00000070
@KeyF2 -----> Hex code of the key: 0x00000071
@KeyF3 -----> Hex code of the key: 0x00000072
@KeyF4 -----> Hex code of the key: 0x00000073
@KeyF5 -----> Hex code of the key: 0x00000074
@KeyF6 -----> Hex code of the key: 0x00000075
@KeyF7 -----> Hex code of the key: 0x00000076
@KeyF8 -----> Hex code of the key: 0x00000077
@KeyF9 -----> Hex code of the key: 0x00000078
@KeyF10 -----> Hex code of the key: 0x00000079
@KeyF11 -----> Hex code of the key: 0x0000007A
@KeyF12 -----> Hex code of the key: 0x0000007B
@KeyF13 -----> Hex code of the key: 0x0000007C
@KeyF14 -----> Hex code of the key: 0x0000007D
@KeyF15 -----> Hex code of the key: 0x0000007E
@KeyF16 -----> Hex code of the key: 0x0000007F
@KeyF17 -----> Hex code of the key: 0x00000080
@KeyF18 -----> Hex code of the key: 0x00000081
@KeyF19 -----> Hex code of the key: 0x00000082
@KeyF20 -----> Hex code of the key: 0x00000083
@KeyF21 -----> Hex code of the key: 0x00000084
@KeyF22 -----> Hex code of the key: 0x00000085
@KeyF23 -----> Hex code of the key: 0x00000086
@KeyF24 -----> Hex code of the key: 0x00000087
@KeyNumLock -----> Hex code of the key: 0x00000090
@KeyScroll -----> Hex code of the key: 0x00000091
@KeyLShiftKey -----> Hex code of the key: 0x000000A0
@KeyRShiftKey -----> Hex code of the key: 0x000000A1
@KeyLControlKey -----> Hex code of the key: 0x000000A2
@KeyRControlKey -----> Hex code of the key: 0x000000A3
@KeyLMenu -----> Hex code of the key: 0x000000A4
@KeyRMenu -----> Hex code of the key: 0x000000A5
@KeyBrowserBack -----> Hex code of the key: 0x000000A6
@KeyBrowserForward -----> Hex code of the key: 0x000000A7
@KeyBrowserRefresh -----> Hex code of the key: 0x000000A8
@KeyBrowserStop -----> Hex code of the key: 0x000000A9
@KeyBrowserSearch -----> Hex code of the key: 0x000000AA
@KeyBrowserFavorites -----> Hex code of the key: 0x000000AB
@KeyBrowserHome -----> Hex code of the key: 0x000000AC
@KeyVolumeMute -----> Hex code of the key: 0x000000AD
@KeyVolumeDown -----> Hex code of the key: 0x000000AE
@KeyVolumeUp -----> Hex code of the key: 0x000000AF
@KeyMediaNextTrack -----> Hex code of the key: 0x000000B0
@KeyMediaPreviousTrack -----> Hex code of the key: 0x000000B1
@KeyMediaStop -----> Hex code of the key: 0x000000B2
@KeyMediaPlayPause -----> Hex code of the key: 0x000000B3
@KeyLaunchMail -----> Hex code of the key: 0x000000B4
@KeySelectMedia -----> Hex code of the key: 0x000000B5
@KeyLaunchApplication1 -----> Hex code of the key: 0x000000B6
@KeyLaunchApplication2 -----> Hex code of the key: 0x000000B7
@KeyOemSemicolon -----> Hex code of the key: 0x000000BA
@KeyOemplus -----> Hex code of the key: 0x000000BB
@KeyOemcomma -----> Hex code of the key: 0x000000BC
@KeyOemMinus -----> Hex code of the key: 0x000000BD
@KeyOemPeriod -----> Hex code of the key: 0x000000BE
@KeyOemQuestion -----> Hex code of the key: 0x000000BF
@KeyOemtilde -----> Hex code of the key: 0x000000C0
@KeyOemOpenBrackets -----> Hex code of the key: 0x000000DB
@KeyOemPipe -----> Hex code of the key: 0x000000DC
@KeyOemCloseBrackets -----> Hex code of the key: 0x000000DD
@KeyOemQuotes -----> Hex code of the key: 0x000000DE
@KeyOem8 -----> Hex code of the key: 0x000000DF
@KeyOemBackslash -----> Hex code of the key: 0x000000E2
@KeyProcessKey -----> Hex code of the key: 0x000000E5
@KeyAttn -----> Hex code of the key: 0x000000F6
@KeyCrsel -----> Hex code of the key: 0x000000F7
@KeyExsel -----> Hex code of the key: 0x000000F8
@KeyEraseEof -----> Hex code of the key: 0x000000F9
@KeyPlay -----> Hex code of the key: 0x000000FA
@KeyZoom -----> Hex code of the key: 0x000000FB
@KeyNoName -----> Hex code of the key: 0x000000FC
@KeyPa1 -----> Hex code of the key: 0x000000FD
@KeyOemClear -----> Hex code of the key: 0x000000FE
@KeyKeyCode -----> Hex code of the key: 0x0000FFFF
@KeyShift -----> Hex code of the key: 0x00010000
@KeyControl -----> Hex code of the key: 0x00020000
@KeyAlt -----> Hex code of the key: 0x00040000
@KeyModifiers -----> Hex code of the key: 0xFFFF0000
@KeyIMEAccept -----> Hex code of the key: 0x0000001E
@KeyOem1 -----> Hex code of the key: 0x000000BA
@KeyOem102 -----> Hex code of the key: 0x000000E2
@KeyOem2 -----> Hex code of the key: 0x000000BF
@KeyOem3 -----> Hex code of the key: 0x000000C0
@KeyOem4 -----> Hex code of the key: 0x000000DB
@KeyOem5 -----> Hex code of the key: 0x000000DC
@KeyOem6 -----> Hex code of the key: 0x000000DD
@KeyOem7 -----> Hex code of the key: 0x000000DE
@KeyPacket -----> Hex code of the key: 0x000000E7
@KeySleep -----> Hex code of the key: 0x0000005F
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