Classes
Regular class :
Class <name> { statements ... functions ... operator overloads ... casting overloads ... };
Extender class that adds functions and features to an existing class :
Class extends <name> { statements ... functions ... operator overloads ... casting overloads ... };
Inheritance class that inherits functions and features from an existing class :
Class <name> extends <parentname> { statements ... functions ... operator overloads ... casting overloads ... };
Inheritance class that inherits functions and features from multiple existing classes :
Class <name> extends <parentname>, <parentname>, <parentname>... { statements ... functions ... operator overloads ... casting overloads ... };
Description
Features
Statements
Variables
Static Variables
Functions
Static Functions
Operator Overloads
Cast Overloads
Remarks
Examples
Cast Overloading
Sputnik allows you to overload all the castings such as (int)value etc this is useful if you have a class that uses multiple variables and you would like them all added together each time you use (float)$myclass.
Warning - Cast overloading does not apply to the function cast such as int( value ) since that is a function designed to accept an expression and return it converted it is not a cast.
Operator Overloading
Sputnik allows you to overload a vast array of operators on your classes this is very helpful for all kinds of things example imagine you have a class that contains 3 varibles X Y and Z and you want to add another classes variables X Y Z onto yours creating a += operator you could quite simply do just that example:
Without overloads:
$vec1->$x += $vec2->$x; $vec1->$y += $vec2->$y; $vec1->$z += $vec2->$z;
As you can see we needed 3 lines of code to do that and doing this over and over in many places of the code will cause a lot of repeat code also what if later we decide we need to add a third variable after z? We would need to go back and change everything...
However if we overload the += operator we can do this:
$vec1 += $vec2;
See how much easier that was? And if we add a new variable or even several later we can just fix our single += overload function and it will automatically fix every single peice of += in your code that uses it.
See the examples below for what you can overload and exactly how to do just that.
Overloading =
This cannot be overloaded!
Overloading +=
Overloading -=
Overloading *=
Overloading **=
Overloading /=
Overloading %=
Overloading .=
Overloading ..=
Overloading ^=
Overloading &=
Overloading |=
Overloading >>=
Overloading <<=
Overloading |
Overloading ^
Overloading &
Overloading +
Overloading -
Overloading *
Overloading **
Overloading /
Overloading %
Overloading .
Overloading <<
Overloading >>
Overloading ++
Class Vec3 { my $x = 0; my $y = 0; my $z = 0; Function Vec3($x1 = 0, $y1 = 0, $z1 = 0) { $this->$x = $x1; $this->$y = $y1; $this->$z = $z1; } Operator "++" { $this->$x++; $this->$y++; $this->$z++; } }; $cat1 = new Vec3(10, 20, 30); println("BEFORE ++"); println("Class variable X: " . $cat1->$x); println("Class variable Y: " . $cat1->$y); println("Class variable Z: " . $cat1->$z); $cat1++; println("AFTER ++"); println("Class variable X: " . $cat1->$x); println("Class variable Y: " . $cat1->$y); println("Class variable Z: " . $cat1->$z); // Prints // BEFORE ++ // Class variable X: 10 // Class variable Y: 20 // Class variable Z: 30 // AFTER ++ // Class variable X: 11 // Class variable Y: 21 // Class variable Z: 31
Overloading --
Class Vec3 { my $x = 0; my $y = 0; my $z = 0; Function Vec3($x1 = 0, $y1 = 0, $z1 = 0) { $this->$x = $x1; $this->$y = $y1; $this->$z = $z1; } Operator "--" { $this->$x--; $this->$y--; $this->$z--; } }; $cat1 = new Vec3(10, 20, 30); println("BEFORE --"); println("Class variable X: " . $cat1->$x); println("Class variable Y: " . $cat1->$y); println("Class variable Z: " . $cat1->$z); $cat1++; println("AFTER --"); println("Class variable X: " . $cat1->$x); println("Class variable Y: " . $cat1->$y); println("Class variable Z: " . $cat1->$z); // Prints // BEFORE -- // Class variable X: 10 // Class variable Y: 20 // Class variable Z: 30 // AFTER -- // Class variable X: 9 // Class variable Y: 19 // Class variable Z: 29